Recent Posts

Pages: 1 ... 7 8 [9] 10
81
Story-Telling / Re: CLY Project
« Last post by O. Ryner on December 14, 2025, 18:37:49 »
Format of the Carthage Game Series

One of the greatest challenges when turning a La Línia game into an audiovisual series is, paradoxically, its very nature: the games are long and dense, and most of the images we have were taken without any thought of future editing. For this reason, in the Carthage Game series we have chosen a mixed format that combines real photographs from the game with aesthetic recreations of the main events.

These recreations are not intended to “beautify” the story, but to give it a visual voice more faithful to its true scale, allowing us to represent scenes that at the time could not be recorded with the quality they deserved, or were not recorded at all. We will build sets, scenes, and figures to recreate key moments: the founding of Carthage, the journey of the first settlers, the birth of the Carthaginian calendar, or the arrival of the Mortarius on the central continent.

The goal is not to reconstruct the past with documentary accuracy, but to recover its emotional truth: what the players lived, imagined, and felt during the game.



On the Use of AI in the Series

The CLYcuerva project is built upon a fundamental idea: the game overflows. From that overflow are born myths, songs, chronicles, banners, genealogies… and also images.

In the series, we will use AI in a limited and very specific way, solely to create artistic representations of the internal myths and narratives of the game. Not to replace the real game, but to give visual form to that which, by its very nature, could never be photographed:
how the Carthaginians imagined Cartar transformed into a tiger;
how the Iliotes envisioned the creation of the world;
how the Costanovese remembered the voyage of their ancestors across the sea.

These images will be treated as ancient paintings, as cultural interpretations. They are not “photos of the world,” but traces of the imaginary of the civilizations that were born within the game.



The Role of Myth in La Línia

In La Línia, myth is never an ornament. It is the first form of historical thought to emerge in every civilization.
Each people tries to explain its origin, justify its present, and often correct its past.
Myth is memory before memory, and it is also politics: a tool through which players and their Clicks give meaning to what they experience turn by turn.

In the Carthage Game, this was especially evident. Before writing, before the first enduring building, before the city even received its name, there were already stories passed around campfires, exaggerated with each generation, traced in the sand and erased at dawn.
History was born when the Carthaginians sought to fix what, until then, had existed only in their voices.

In the series, myth will have its own space: not as literal truth, but as the way a people understands itself.

An example of this can be found in this fragment from the first episode of the Carthage Game series:

https://www.youtube.com/watch?v=jUFPCYIyVYw
82
Customs Gallery / Re: Industrial Playmobil.
« Last post by O. Ryner on December 14, 2025, 18:33:32 »
Thank you so much — that really means a lot. I’m glad you like what I’m making.
83
Customs Gallery / Re: Ancient history things
« Last post by O. Ryner on December 14, 2025, 18:32:33 »
It's so...beautiful!  :inlove: :roman: :woohoo:

Thank you. I’m really glad it came across that way.
84
Customs Gallery / Re: Ancient history things
« Last post by Macruran on December 14, 2025, 18:04:15 »
It's so...beautiful!  :inlove: :roman: :woohoo:
85
News / Re: DC Kinder Playmobil in the UK
« Last post by klickyklack on December 14, 2025, 15:07:25 »
I can consider myself lucky because so far I've bought just one Kinder egg and don't need to buy any more, because the one I bought contained the one figure I was after: the giant Superman!

So, klickyklack, did you find your Superman, big or small? Let us know!

 :party: well done for getting the one you wanted first try! (I can't see any IMGUR photos - i just get a "content not viewable in your region" image instead  :-\
I did manage to get my (small) Superman too! Will have to take a photo of the full collection.

I haven't got any of the big ones!  (I'm housebound & don't get out much other than for hospital & medical appointments, so I haven't been to any larger supermarkets that carry the big eggs, but it was mostly some of the characters in the smaller ones - like Harley & The Joker which were the ones I most wanted)

Well, they grew on me!


(serving suggestion)

I used pieces of stirrers from a local coffee shop to hold the figures (tapering the top of each stirrer piece to fit through the hole in the head- which is narrower than the groove in the back)



It works for the figures with cloaks too!



Oh wow, that worked out great!!  What a nice display!
86
Customs Gallery / Re: Industrial Playmobil.
« Last post by klickyklack on December 14, 2025, 14:52:41 »
The stuff you're making is fantastic, so impressed!
87
Customs Gallery / Re: Industrial Playmobil.
« Last post by Macruran on December 14, 2025, 08:30:55 »
 :**:
88
Customs Gallery / Re: Ancient history things
« Last post by O. Ryner on December 14, 2025, 08:25:08 »
Thank you for the comments!

Great piece! I might try to make on myself now.


Were you able to do it? I’d love to see it!!

Tolle Arbeit. Ich könnte mir vorstellen, eine Kurbel für Klickyhände würde das gute Stück noch playmobiliger aussehen lassen.

Great piece of work. A crank matching Klicky hands would give an even more playmobil-like look.

jj:


I thought about it, but it was too fragile, so I decided not to include it.

Great onager.
The playmobil ones are quite weird but the trebuchet based one is the better one. The one that appears to be a cross of an onager and a ballista is just a mess.

At first glance I thought you'd made it out of something like balsa then read your description. Will you be doing any other ancient engines?

I have a few more things. Everything I make is meant to be used in a board game called La Línia, a large-scale historical simulation game played with Playmobil figures. Little by little I’ll try to share more things; for now, I’ll leave here some photos of a Roman-style hand mill.



89
Customs Gallery / Re: Industrial Playmobil.
« Last post by O. Ryner on December 14, 2025, 08:09:34 »
Distillery.





90
Story-Telling / CLY Project
« Last post by O. Ryner on December 14, 2025, 08:06:44 »
I’m sharing the opening of this thread to introduce and bring together all the content related to CLYcuerva, a project we are developing slowly, with dedication and a great deal of affection for the game with clicks.

For those who are not familiar with it, CLY is a creative initiative born directly from the spirit of La Línia, our large-scale historical development game. In La Línia we build civilizations with Playmobil, but also stories, mythologies, accessories, videos, board games, and an entire universe of content that spills beyond the tabletop. CLY is precisely the space where all that material takes shape and becomes something that can be shared.

The goal is to begin publishing videos and curated content from February 2026 onward.
Until then, I’ll be sharing small previews in this thread: progress updates, context, screenshots, script fragments, and details about what we’re preparing.

If you’re interested in worldbuilding with Playmobil, long-form games, narrative, handcrafted creation, and play understood as a deep and creative experience… I hope this project proves as stimulating for you as it is for us.

Thanks for stopping by. I think it’s an interesting project, and I’m excited to share it with this community.

Pages: 1 ... 7 8 [9] 10