Author Topic: Developing System X - or "Don't bring back Steck..."  (Read 25240 times)

Offline tahra

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Re: Developing System X - or "Don't bring back Steck..."
« Reply #50 on: August 31, 2011, 12:20:38 »
Well, for holes in the walls, a vine or signs or whatever might do, but on the floor, only a flat cover would fix that, and I have no idea how you'd get it back out. To me, it's a VERY serious fault.

And my wallet is not too happy about my second thoughts on System X... These days we don't consider buying anything big in system X. If that changes........ well...

Offline bonniebeth

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Re: Developing System X - or "Don't bring back Steck..."
« Reply #51 on: August 31, 2011, 12:23:30 »
You can always make your own wood- or tile-look floor covers to cover the floors of a sysx building. Many people do this in victorian steck houses anyway just for the sake of realism. Why not do it in a sysx house?
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Offline Giorginetto

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Re: Developing System X - or "Don't bring back Steck..."
« Reply #52 on: August 31, 2011, 12:33:09 »
Buying the System x parts/ items on ebay sounds good to me , measn you leave all the aged steck castel pieces for the old collectors like me !!!! Sounds good to me !!!  ;D ;D ;D ;D ;D
:knight: Steck is Holy . Bring back more steck sets and its guardians , the Nuremberg Guards :knight:

Offline tahra

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Re: Developing System X - or "Don't bring back Steck..."
« Reply #53 on: August 31, 2011, 12:37:44 »
You can always make your own wood- or tile-look floor covers to cover the floors of a sysx building. Many people do this in victorian steck houses anyway just for the sake of realism. Why not do it in a sysx house?

Well, I'm not saying it can't be done, but we buy a building, it should be usable as is, not need some messing with.. With assembly buildings they are great as is (and with the plus that instructions are almost optional, since you know what each part is... though, as I said, that can be a plus for System X, once you learn to see the system X parts in the proper way, as Sir Pleamo explained, something I think I'm far from mastering).

Offline Wolf Knight

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Re: Developing System X - or "Don't bring back Steck..."
« Reply #54 on: August 31, 2011, 19:28:48 »
Dear all,

Lets keep on topic here, which is actually Sir Pleamo's work on System X development.

If you need to elaborate one issues of differences between system X and steck or between new playmobil and old playmobil productions please continue your discussions here: http://www.playmofriends.com/forum/index.php?topic=8960.0

Thank you for your understanding and your consideration.

Offline cachalote

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Re: Developing System X - or "Don't bring back Steck..."
« Reply #55 on: August 31, 2011, 23:51:59 »
:) thank you so much for editing this thread wolf knight.
 :) i am so happy you decided to join us sir pleamo.
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Offline Sir Pleamo

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Re: Developing System X - or "Don't bring back Steck..."
« Reply #56 on: September 01, 2011, 21:42:11 »
Thanks a lot WoT, for splitting the thread! The emotionality that came in this debate has shown me that we are talking here about a real issue! So let us try to keep on topic!
We can know return to our debate and our aim to thinking about and develop SysX. First I have to say, that I am so glad that all of you are so productively! And since cachalote and Socrates has joined, I have no doubt that something like a result-presentation will be send to Geobra one day! Thanks, good to have you here! And since some get more and more thinking about if SysX was not as bad as they thought, I feel encouraged, that we are on the right way!

Yes, I have realized, that the hole issue is very prominently mentioned by all of you (thanks tahra for your very clear comments! Btw, great to have you here and one day you will love SysX too,   ;) ) and I think it will be the best to discuss it soon, but first let me finish the “Curves and Squares”-issue shortly. After that we should really come to the wholes! Promised!

Curves and Squares – How to swing SysX  continue

The already presented half-circle-part (D90 tower – see above) aside, the problem to make Sys X less „square“ is not as trivial as it first appears, it is really a pity, but that it is really not the case. All that are familiar with geometrics, math, or logics will see quickly, that there is nearly no angular which could be used easily. Why, you might ask, it must be quite simple to make connectors with nearly every angular! Yes, that is true and indeed this could be done in different sets (e.g. 5302 new dollhouse) but the use of this parts will be very very very limited. The simple reason is, that the job is not done with making walls connectable in any angular, because the end of this story are at the base plates. It is very hard to find a possibility to integrate those “special angular in a construction (guess why the new dollhouse has a one-part base plate, or in other words try to enlarge its base plate,… mmmh a little bit frustrating, ‘cos impossible!).You don’t believe it? Take a paper and a pen and try around a little bit, if you come to a solution without having lots and lots of highly specific parts, let it me know!

So that’s not the way I prefer, meaning the result would only be very special parts to use in very special situations and/ or sets (that is really a bad thing about the dollhouse, so nice looking parts with so little use!). Is it impossible to overcome this problem? No, of course not, the only issue is care about the standard again! Only a 45° angular will do the job and this would be far enough to realize great constructions.

The pics show the ONLY TWO key shapes that are in need to solve the problem – namely one new type of connectors (pic 1) and one new wall (pic 2, the example shows a solid wall and a window). The base plates are already available. The next two pics show how these parts are working together with all the standard parts. So again, we only need these two parts and the System will reach a level of highly interesting constructions and will go far beyond Steck ever has been.

Offline BlackPearl2006

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Re: Developing System X - or "Don't bring back Steck..."
« Reply #57 on: September 02, 2011, 05:44:13 »
Thanks a lot WoT, for splitting the thread! The emotionality that came in this debate has shown me that we are talking here about a real issue! So let us try to keep on topic!
We can know return to our debate and our aim to thinking about and develop SysX. First I have to say, that I am so glad that all of you are so productively! And since cachalote and Socrates has joined, I have no doubt that something like a result-presentation will be send to Geobra one day! Thanks, good to have you here! And since some get more and more thinking about if SysX was not as bad as they thought, I feel encouraged, that we are on the right way!

Yes, I have realized, that the hole issue is very prominently mentioned by all of you (thanks tahra for your very clear comments! Btw, great to have you here and one day you will love SysX too,   ;) ) and I think it will be the best to discuss it soon, but first let me finish the “Curves and Squares”-issue shortly. After that we should really come to the wholes! Promised!

Curves and Squares – How to swing SysX  continue

The already presented half-circle-part (D90 tower – see above) aside, the problem to make Sys X less „square“ is not as trivial as it first appears, it is really a pity, but that it is really not the case. All that are familiar with geometrics, math, or logics will see quickly, that there is nearly no angular which could be used easily. Why, you might ask, it must be quite simple to make connectors with nearly every angular! Yes, that is true and indeed this could be done in different sets (e.g. 5302 new dollhouse) but the use of this parts will be very very very limited. The simple reason is, that the job is not done with making walls connectable in any angular, because the end of this story are at the base plates. It is very hard to find a possibility to integrate those “special angular in a construction (guess why the new dollhouse has a one-part base plate, or in other words try to enlarge its base plate,… mmmh a little bit frustrating, ‘cos impossible!).You don’t believe it? Take a paper and a pen and try around a little bit, if you come to a solution without having lots and lots of highly specific parts, let it me know!

So that’s not the way I prefer, meaning the result would only be very special parts to use in very special situations and/ or sets (that is really a bad thing about the dollhouse, so nice looking parts with so little use!). Is it impossible to overcome this problem? No, of course not, the only issue is care about the standard again! Only a 45° angular will do the job and this would be far enough to realize great constructions.

The pics show the ONLY TWO key shapes that are in need to solve the problem – namely one new type of connectors (pic 1) and one new wall (pic 2, the example shows a solid wall and a window). The base plates are already available. The next two pics show how these parts are working together with all the standard parts. So again, we only need these two parts and the System will reach a level of highly interesting constructions and will go far beyond Steck ever has been.


Sir Pleamo, forgive my ignorance here, but do you work for Geobra?  I only ask because all the hard work and thought that go into your designs.....will they simply remain fantasy for us to drool over?  Or do you have any direct ability to somehow get Geobra to actually manufacture these pieces?  I am just amazed at how much work you have put into these designs and can't imagine anyone doing so without the promise of seeing these designs come to fruition.

Your designs are awesome, btw!!!!!
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Offline tahra

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Re: Developing System X - or "Don't bring back Steck..."
« Reply #58 on: September 02, 2011, 07:49:32 »
Btw, great to have you here and one day you will love SysX too,   ;) 

You all want to ruin me, that's what it is!

I am just amazed at how much work you have put into these designs and can't imagine anyone doing so without the promise of seeing these designs come to fruition.

Your designs are awesome, btw!!!!!

Ditto.. You apparently could solve all the problems of system X! Well, still waiting for a "hole solution" ;)

Offline Sir Pleamo

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Re: Developing System X - or "Don't bring back Steck..."
« Reply #59 on: September 02, 2011, 08:55:49 »
interlude

Sir Pleamo, forgive my ignorance here, but do you work for Geobra?  I only ask because all the hard work and thought that go into your designs.....

Yes I do, in my dreams, but only in my dreams... every morning when I wake up I have to realize that I don't have that job...  :-[

will they simply remain fantasy for us to drool over?  Or do you have any direct ability to somehow get Geobra to actually manufacture these pieces?  I am just amazed at how much work you have put into these designs and can't imagine anyone doing so without the promise of seeing these designs come to fruition.

...but here I am not dreaming but try to be very realistic: I do not know, if all, some or just one of these ideas will become reality, but I do know enough to understand that at Geobra also only persons are working, and I do know that ideas can convince persons. That is the reason why I am doing this stuff! ...and that is the reason why I want (maybe sometimes too harsh) to keep our focus on that topic. I really think, if we could present something which is really "ready to combat", there will be a realistic change to influence Geobras development (as you can see, now they ask us what we want to have in the DS, so this here will be only a little step beyond...). That is also the reason why I want to keep Geobras politics in mind while thinking about our issue, cos we should work WITH them not against them to be succsessful!
And, yes, this is something like my style of the PM-hobby, after getting in contact with all the SysX parts so deeply (3D-project) I was really thinking a lot about it and I have all those "standards" already in my computer.... so this thread here is something like a "side effect" of this project...
...anyway, I should stay on topic too  ;D !

You apparently could solve all the problems of system X! Well, still waiting for a "hole solution" ;)

So yes, we should discuss the holes now... I will come up with a little summary about that issue soon...