Hello everyone, this is the primary organizational thread for the
Marketon Summer Jousting TournamentThe event will be posted here at PlaymoFriends beginning July 18th
The previous invitation thread is
HereThe rules for the event are as follows:
Match StructureThe object of the competition is to unhorse your opponent, if you manage to do this, you have won the match. If you have not managed to unhorse your opponent you get points based on the location of your hit. You continue to take passes at each other until one person has unhorsed his opponent or managed to score 3 points in total. If the match is tied at 3-3 the first person to have a higher score than his opponent wins the match. Of in some freaky way both competitors are knocked off their horse, the person who scored more points in the previous passes is declared the winner. If this also results in a tie, the competitors have to get back on their horse and go at it until one has more points.
Of course unhorsing your opponent is a celebrated way to win a match, so next to the victory you will also receive honor. However by hitting your opponent’s horse or his head you are risking injuring the horse or your fellow combatant and will result in losing some honor.
(For each pass each combatant rolls two six sided dice and adds the results, the result determines the hit)
(2) Hit Opponents Horse, 0 Points, -1 Honor
(3,4,5) Miss, 0 Points
(6,7,8) Hit Shield, 1 Point
(9) Hit Body, 2 Points
(10) Hit Head, 2 Points, -1 Honor
(11,12) Unhorse, Win, +1 Honor
Group SystemThe 32 competitors will be divided into 8 groups of 4. There will be 6 matches in each group after which the two competitors with the most victories will move to the single elimination rounds. If two or more competitors are tied for 2nd place the tie breakers will be as follows:
1) Honor
2) Point difference (points scores – points opponents scored)
3) Result between the combatants
Knock Out PhaseThere will be 4 rounds to the knock out phase; Round of 16, Quarter Finals, Semi Finals and Finals. People that competed in the same group are only able to face each other in the finals.
Your participation Your KnightIf you wish to have a knight in the tournament you must post in the Invitation Thread or here that you wish to participate. You will need to choose the heraldry of your knight. Whenever possible we will create an exact copy of a knight you post. If we are unable to do so we will discuss with you necessary adjustments. If you wish to have a unique heraldry you are welcome to do so. You may mail the knight directly to us, or we can attempt to create the custom here if time permits.
A chart of available heraldry will be posted below. When we have the knight in hand we will post here their official arrival portrait.
Your Die RollsTo roll your scores you must go to this website
http://www.rpglibrary.org/software/securedice/index.phpThere you will need to fill in the following:
1) Where it says “Roll” you select “2” for the first drop down box and “6” for the second drop down box.
2) Then go to “Roll this set of dice” and choose “50”
3) For the “Send the signed results of this roll to yourself:” Fill in your own email address if you want to receive the rolls by email.
4) At the “and the GM:” please fill in my email address which is tiermann@animobil.info
5) Finally at the “with this subject:” please put “Jousting – <playmofriends name>” (for instance: Jousting – Gis).
6) Then click the “Roll the dice” button.
We will use these results to see in which group you will be participating as well as how your fights will go. They will not be used in this order though so the outcome will still be a surprise.
If you are willing to have some hand in the fate of your champion please do this before Monday the 27th of June. If we have not received them we will generate rolls for you at that time!
Current EntriesHere is a chart of the entries as they now stand.

Available Heraldry 
