Hi Martin
I guess I have not looked at a lot of castle pictures and blue prints. It would be neat if somebody would take real castles and blue print them out for using stecks. My wife is studying landscape architecture maybe I could use her stuff to do it 
The picture of the first castle, how many stories is it ? It looks like 6-ish . I did not know they could go so high back then
. I understand how the building need to fit into the location but what if the location was flat, similar to a valley floor like Giorginetto's location ?
Rasputin "The Mad Monk"
The first thing a castle builder does is pick a good defensible spot, so you don't get Medieval castles on flat easily accessible valley floors. It's too easy to beseige and drive siege engines right up to the walls. If there's a hill or rocky outcrop big enough, build on top of that (e.g. Edinburgh Castle and Bamburgh Castle). Even Bronze and Iron age hill forts are, aham, built on hills. If there's a spring or water source inside the castle, so much the better.
If you can have a river or sea close by the castle walls that also limits the attackers' options. A moat is just a way of artificially creating that waterlogged area where siege engines and troops can't go so easily. You could also bring supplies into a castle more easily via water than over land.
The first of those two castles I showed is fairly modern, built in the 19th century as a fantasy castle, and the one that inspored the Disney castle. If you ever see a castle in a valley, it wasn't built with defense in mind.
It'd be neat to be able to create more accurate castles, based on real blueprints, from steck, but very few castles have absolutely flat walls. If they'd made a couple of angled corner connectors, we could get closer to reality.